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๐Ÿ’ญ
Turnin visions into Play ๐ŸŽฎ๐Ÿ‘จโ€๐Ÿ’ป
๐Ÿ’ญ
Turnin visions into Play ๐ŸŽฎ๐Ÿ‘จโ€๐Ÿ’ป

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shayaaniqbal/README.md

๐Ÿ’ซ About Me:

๐Ÿ”ญ Iโ€™m currently working on
Gameplay systems and mechanics in Unity (C#), including character controllers, AI behaviors, game economies, and performance-optimized gameplay features. I also develop interactive Playable Ads and explore VR applications using OpenXR.

๐Ÿ‘ฏ Iโ€™m looking to collaborate on
Unity game projects (mobile, PC, or VR), especially where solid gameplay programming, system design, or performance optimization is needed.

๐Ÿค Iโ€™m looking for help with
Improving game architecture at scale, polishing gameplay feel, and exploring best practices for shipping high-quality Unity projects efficiently.

๐ŸŒฑ Iโ€™m currently learning
Advanced gameplay architecture patterns, Unity optimization techniques, and modern workflows for VR and interactive experiences.

๐Ÿ’ฌ Ask me about
Unity (C#), gameplay programming, AI systems, character controllers, game economies, optimization, Playable Ads, and rapid prototyping.

โšก Fun fact
I enjoy turning complex gameplay ideas into smooth, player-friendly mechanics under tight deadlines.

๐ŸŒ Socials:

Discord Instagram LinkedIn email

๐Ÿ’ป Tech Stack:

NodeJS C# Unity Steam

๐Ÿ“Š GitHub Stats:



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