POMG algorithm for large-scale pursuit game with partial observation and no communication.
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Updated
Feb 26, 2025 - Python
POMG algorithm for large-scale pursuit game with partial observation and no communication.
This project is focussed on how coevolution and cooperation can emerge through multi-agent deep reinforcement-learning.
Evolutionary simulation where agents age, reproduce, and eat each other
A predator-prey simulation programmed with the p5.js library.
Predator-prey simulator - project made for System Modeling and Simulation class at AGH University.
Library to conduct experiments in population dynamics.
An ecosystem and evolution simulation in HTML5 and JS.
A research-grade exploration of the Tokenomics Ecological Framework, analyzing how tokens behave as predator, prey, parasite, and symbiotic species. Examines ecosystem interactions, evolutionary pressures, species population cycles, and the dynamics of economic predation, mutation, drift, and long-term survival across market cycles.
A boids simulation with obstacles and a goal
This game lets the player control a predator, whose objective is to devour prey agents. The agents learn to avoid the player from experience in real time. The agents are controlled by an LSTM which learns with Q-learning.
Multi-agent pursuit in matrix world (pursuitMW)
Several implementations of the standard PPHPC agent-based model
Cute Pixel-Art Nature-Simulation. Herbivores search for Apples, Predators hunt for Prey! Written in P5JS.
Predator-prey simulator using Cellular Automata
C++ SFML implementation of Wa-Tor Predator-Prey dynamics simulation
Project for Artificial Life (CS 275, Spring 2017) course at UCLA.
Predator-prey ecosystem cellular automaton
Flockuda is a predator-prey model that runs on a CUDA-enabled NVIDIA Graphics Processing Unit (GPU).
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